Abstract
Efficient documentation and annotation of digital multi dimensional data, is a critical challenge for contemporary research in virtual archaeology. Means to document precisely the increasing amount of information stored in and derived from the archaeological virtual reality simulations has become essential. This paper discusses the documentation and management of archaeological virtual reality documents. The focus is on defining theoretical premises for managing VR as a feasible research tool and a communication media in archaeology. The issue is conceptualised by using theories of argumentation (Freeman 1991; Kircz 1991; Sillince 1992) and of infrastructures (Star and Ruhleder 1994, Star 1995). An outline of âargument pathsâ method is proposed as an approach of enhancing usability of the archaeological virtual realities as publications.