Learning and Research in Second Life (2.0) @ AoIR 9.0

I am participating (S)econd year a row in the Learning and Research in Second Life this time organised in Copenhagen just before the Association of Internet Researchers (AoIR) Internet Research 9.0 conference.

Whereas last year the discussion focussed somewhat on all the wonderful things you could do, this year the focus of the discussions seem to have been floating on and about some very serious issues such as real/virtual, formal and informal learning and SL as a learning space or a place for communication. Perhaps next year we are going to get the answers, or more likely even more fundamental and advanced questions.

Pathfinder Linden having keynote

Update: All in all the workshop was again highly interesting and certainly gave new insights and raised some interesting for future research and planning of education activities.

Archaeology and Archaeological Information in the Digital Society shows how the digitization of archaeological information, tools and workflows, and their interplay with both old and new non-digital practices throughout the archaeological information process, affect the outcomes of archaeological work, and in the end, our general understanding of the human past.

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Taking Health Information Behaviour into Account: implications of a neglected element for success- ful implementation of consumer health technologies on older adults (HIBA) is an Academy of Finland funded research project at Åbo Akademi University.

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Sheds new light on the potential of extra-academic knowledge-making as a contribution in formations of knowledge throughout society, explores extra-academic knowledge as a useful resource in academy, policy development, evidence based practices, and innovation, and focuses on the informational dimensions, stemming from and grounded in an informationscience perspective, which provides the means to address practical information-related issues throughout knowledge-making processes.

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